I'm sad to say I've decided to take up work on this project, started about a week ago. There are several reasons for this:
1) Tom and Arthy both have exams to get through, and understandably dont have time to invest. I wish both of you good luck with them, I'm sure you'll do fantastically
2) ODK is programmed in C#. I'm a C# programmer, and while I can't do C++ I can do quite alot in my home code language, so it makes more sense for me personally to join ODK. ODK is also designed for XP, as all the developers are XP users, and uses direct x rather than OpenGL. I need to learn DirectX for other reasons, and so once more this represents a reason for me to change to ODK.
3) They are making a single player system, which I believe will show results faster and is more realistic for the time available the developers have.
I won't just be doing code though, and will continue to make 3d models. Both games are very similar, so I'm sure you will be able to find a use for the models as I produce them. As a result, I hope I can still be of use to Dungeon Digger.