Dungeon Digger

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 Post subject: game vieuw plans!
New postPosted: 19 Feb 2010, 11:18 
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Noob

Joined: 19 Feb 2010, 00:53
Posts: 33
Location: Netherlands
I played it a wile and i found out that moving over your dungeon takes cencories. IT REALLY NEEDS A FIX! If you hold your mouse on the side of the screen, you see it moves terrible slow! Please someone lookup the game engine code where to speed this up. Than the scroll weel. Someone made it work backwards! Mr. Green scroll out gives zoom in scroll in gives zoom out. Please fix that and scroll speed. If you scroll out you see the vieuw just ends. Too bad. Wen anyone finds time to see why, pleas fix it. Next: there is only one vieuw!!!! I love to expirence more 3d by haveing mutiple vieuws like in dungeon keeper. Look form diffrent ways, hights and all thet stuff. (or be a creature vieuw).
And plz make this a full screen game! PLZ?

I know i'm asking a lot but I'm not saying this should be done in a week. Just some things to work on first...
Ofcourse i'm already trying myself but i have no good idea how to do basic game engine stuff. I need some help whit it.

_________________
Grapics enginere and level writer.
My todolist:
-update textures
-update userinterface
-update 3d models
-start making levels!


 
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 Post subject: Re: game vieuw plans!
New postPosted: 20 Feb 2010, 13:10 
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Contributor

Joined: 10 Jul 2006, 16:48
Posts: 396
Location: Metz (France)
You can pan the view with a mouse drag while the right button is pressed. We have no idea of the map size we want.

Concerning the zoom, we need something more complicated: a multi-level rendering. If we display more cells with the same amount of details, the game will be very slow.

Concerning fullscreen, it is only a parameter you can change in config.lua. We use it in windowed mode for debugging. I don't have a dual screen at home Wink

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COME OOOOOON !


 
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 Post subject: Re: game vieuw plans!
New postPosted: 20 Feb 2010, 19:37 
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Noob

Joined: 19 Feb 2010, 00:53
Posts: 33
Location: Netherlands
Tom wrote:
You can pan the view with a mouse drag while the right button is pressed. We have no idea of the map size we want.

Concerning the zoom, we need something more complicated: a multi-level rendering. If we display more cells with the same amount of details, the game will be very slow.

Concerning fullscreen, it is only a parameter you can change in config.lua. We use it in windowed mode for debugging. I don't have a dual screen at home Wink



Ok thanks. I look if i can fill 1 of my 2 superhighqualiety 22 inch scrrens whit it.. Mr. Green
Not to make you jealous. Very Happy Very Happy Twisted Evil Twisted Evil

_________________
Grapics enginere and level writer.
My todolist:
-update textures
-update userinterface
-update 3d models
-start making levels!


Last edited by Niels on 21 Feb 2010, 16:41, edited 3 times in total

 
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 Post subject: Re: game vieuw plans!
New postPosted: 21 Feb 2010, 16:39 
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Noob

Joined: 19 Feb 2010, 00:53
Posts: 33
Location: Netherlands
New plans adjusted to what we have and what not. Things we don't have and would be nice to make:
-A way to turn the view.
-A parameter saying the max inzoom and the max outzoom
-A change to the mouseweel speed and reverse it, it's working backwards now....
-The multilevel rendereing( Question ) Or whatever works to make the maxviuew just a bit better (like show less detail on zoom out).

Please people whit time: script all of these. It's hard to see stuf whitout that turn view...

Ow and a button return to (dungeon) heart! I found it annoing to lose the way in nothing ^^ Shocked .

I try to script this myself aswell but don't expect anything I never worked whit C++ before... (I learn VERY quick trough.) Razz

Good luck Very Happy Cool

_________________
Grapics enginere and level writer.
My todolist:
-update textures
-update userinterface
-update 3d models
-start making levels!


 
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 Post subject: Re: game vieuw plans!
New postPosted: 05 Aug 2010, 09:54 
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Contributor

Joined: 10 Jul 2006, 16:48
Posts: 396
Location: Metz (France)
The return to home button is a good idea. I put this on the todo list.

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