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 Post subject: Sound stuff
New postPosted: 11 Jul 2006, 12:04 
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Joined: 10 Jul 2006, 16:48
Posts: 396
Location: Metz (France)
It would be interesting to create some sounds. The first sounds could be the sound effects for the menu (when you slide over buttons for example). We must try to do something new, not the classic sword noise like in all the RPGs, the laser-sound like all the future-world games etc.

We must find something... different.

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 Post subject: Re: Sound stuff
New postPosted: 19 Feb 2010, 11:24 
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Joined: 19 Feb 2010, 00:53
Posts: 33
Location: Netherlands
Tom wrote:
It would be interesting to create some sounds. The first sounds could be the sound effects for the menu (when you slide over buttons for example). We must try to do something new, not the classic sword noise like in all the RPGs, the laser-sound like all the future-world games etc.

We must find something... different.


I thing the sword is fine, but if you want new stuff, how about dungeon keeper creaure sound? Sound of laughing hornyus whyile u click play, or an imp if u click options?
just an option. But i think music in game has highes sound priority. Let's do that first. Let it work whit Dk musick temporaly and than we see where to get some new tracks later on...
Please write me back about the game engine party of this so i can inject the music in the data file. (If you have the game engine part of this already)

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Grapics enginere and level writer.
My todolist:
-update textures
-update userinterface
-update 3d models
-start making levels!


 
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 Post subject: Re: Sound stuff
New postPosted: 20 Feb 2010, 13:24 
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Joined: 10 Jul 2006, 16:48
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Location: Metz (France)
NO... NEW stuff. The sounds are not a priority. But if you can make good sounds, it's good. However concerning the interface sounds, we need something rater soft.

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 Post subject: Re: Sound stuff
New postPosted: 20 Feb 2010, 14:49 
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Joined: 19 Feb 2010, 00:53
Posts: 33
Location: Netherlands
Tom wrote:
NO... NEW stuff. The sounds are not a priority. But if you can make good sounds, it's good. However concerning the interface sounds, we need something rater soft.



OK OK OK I know I know!!!! New stuff. You write it everywhere! I mean use those to test the engine and than replace it by new made stuff! Not only for the sound!

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Grapics enginere and level writer.
My todolist:
-update textures
-update userinterface
-update 3d models
-start making levels!


 
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 Post subject: Re: Sound stuff
New postPosted: 21 Feb 2010, 13:00 
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Joined: 19 Feb 2010, 00:53
Posts: 33
Location: Netherlands
Before I can make up good stuff i need to know the details. What files can the game read how to fit it to a model. That stuff. I also need to be able to test it in the game so the coders have to start this work first. Mr. Green
About the fit to model. I mean the sound of footsteps only occurs whn you look at a walking creature. If you look at some cold and not creature is near you shouldn't be shocked by the sound of gold walking away Shocked Mr. Green Rolling Eyes .

_________________
Grapics enginere and level writer.
My todolist:
-update textures
-update userinterface
-update 3d models
-start making levels!


 
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 Post subject: Re: Sound stuff
New postPosted: 05 Aug 2010, 09:59 
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Joined: 10 Jul 2006, 16:48
Posts: 396
Location: Metz (France)
For the music you can use any mp3 file. The game loads one, you can try to find the name of it and place one of your files at the good location. And tadaaaa you'll have music in the game Wink

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